The sight of Angelina Jolie’s curvaceous and digitized naked form emerging from a murky pool will probably never rival other touchstones of geek iconography like, say, Princess Leia in her golden bikini. But you can bet your entire collection of action figures that that particular scene from Beowulf, Robert Zemeckis’ retelling of the the old-school epic poem, will be replayed frame-by-frame on the DVD players of adolescent boys (and probably a substantial number of girls) for years to come.
As a story, the film works just fine. Screenwriter Neil Gaiman has taken a few liberties with the original, but it’s still a satisfying tale of a flawed hero batting demons both literal and metaphorical. As an example of motion-capture technology’s ability to mimic real-life actors, the film is less successful. The uncanny valley effect here is perhaps less noticeable than in previous films of this type, but I still couldn’t shake the feeling that I was watching a very long cutscene from a video game. I have no doubt that digitally-rendered human actors (a different breed than the Gollums and anthropomorphized bees of the cinematic world) will eventually achieve the realism filmmakers are seeking, but Beowulf reminds us that we’re not quite there yet.
However, the technology is quite capable of giving realism to Angelina Jolie’s ass. My goodness.