For decades, people with disabilities who wanted to play video games (especially on consoles) had to improvise their own accessibility solutions. Perhaps a relative could help you modify a controller or maybe you could find a custom-built device on the Internet that would meet your needs. But these solutions tended to be expensive, finicky, and completely lacking in technical support. Console manufacturers simply didn’t recognize that they had customers with disabilities who wanted to play their games. That may be changing, though. This fall, Microsoft will release the Xbox Adaptive Controller, the first Xbox accessory that is specifically targeted at gamers with mobility impairments. The base unit (which will sell for $100) includes oversized buttons as well as 19 (!) ports for adaptive switches of various types. Here’s a video providing a closer look at the XAC:
While I don’t play on consoles (I’m a PC gamer from way back), it’s so exciting to see a major corporation recognize that people with disabilities can enjoy gaming if they are provided with flexible hardware and software. I hope that other companies take note and make a concerted effort to be more inclusive of gamers with all types of disabilities. Over the years, I’ve noticed that an increasing number of games include options to improve accessibility in the software, but accessible hardware has always been difficult to find. The XAC could represent a genuine shift in how corporations perceive both their relationship with and responsibility to customers with disabilities. A decade ago, a mass-marketed and relatively affordable accessibility device would be unthinkable. A decade from now, I hope devices like the XAC are commonplace.